Wednesday, June 12, 2013
FarCry 3 Completed!
So I finally finished the story campaign on FarCry 3, and I wanted to give a round up of what I thought about the game. Overall, I have to say this was one of the more entertaining and addicting games I've played in a while. It was easy to get immersed in the environment, and challenging enough to keep me trying new strategies.
Graphics
The graphics on this game were impressive, and I had my machine running everything on ultra mode. My PC is running a 2.5GB card, a 3.2ghz processor, and 16GB of RAM. The sheer amount of objects that have to be rendered was amazing. Trees, leaves, animals, grasses, plants, rocks, NPC's, vehicles and not to mention water effects and shadowing was all fantastic. Plus the gradual changes from day to night and back were subtle but actually affected gameplay. I really felt at times that I wished it were day time so I could see better.
The Campaign
The story mode in the game was not only compelling, but it didn't bore me at all. The story of Jason Brody (Snow White), was interesting to follow, and I really began to feel some emotional connection to the other characters and his desire to rescue them. The story missions were flexible enough that you could roam the island as you please, without too much concern for time. Only a few were actually timed missions, and I made all of them before the deadline ran out.
Villains
Vaas has got to be one of the more interesting gaming villain's I have run across in a long time. He's a bad ass, he's a dick, he's got a sick sense of humor, and he doesn't give a crap about anyone but himself. As the leader of a pirate band, I couldn't think of a better set of personal traits for a guy. I really, really, really hated Vaas.
The other villain you run across is Hoyt, who reminds me of Scarface (see the movie if you haven't...). In fact so much so, that I didn't really feel he was original enough. By the end I had a definite feeling I hated the guy, but not as much as Vaas. I really hated Vass (did I already say that?).
Side Missions
Another surprise was how much fun the side missions were, and how important Ubisoft made them to your character. I've played enough Assassins Creed to get bored with side missions like taking out an outpost, or unlocking another map section. But in FarCry 3 they gave you good reasons to do them! Free guns, crafted gear to carry more cash, guns, bullets, explosives etc. I actually took the time to complete every Wanted Dead and Path of the Hunter missions, climb every radio tower, free every Pirate and Privateer outpost, and play through every Trial of the Rakyat mission at least once.
Crafting
When I first got started I was a little irked that I had to craft items to carry more gear, but I got over it pretty quickly. I soon found it to be an entertaining priority, and that some of the Path of the Hunter quests were hard enough to make me re-do them.
Rating?
If I had to rate this game, I would give it a rock solid 9 out of 10. My only complaint would be that once I cleared out an area of Pirates or Privateers, they really stopped showing up. A little more surprise conflict would have been welcome.
Friday, May 24, 2013
Hawken Gameplay Video - Reaper Mech
So I got around to putting up a commentary video for the Reaper mech type. I started the match about a third of the way in, but I still got ten minutes worth of good match time. It wasn't one of my more Exciting matches, but it still gave me a chance to talk about the Reaper capabilities and game play. Enjoy!
https://www.youtube.com/watch?v=fauQbmOXHh0
So I got around to putting up a commentary video for the Reaper mech type. I started the match about a third of the way in, but I still got ten minutes worth of good match time. It wasn't one of my more Exciting matches, but it still gave me a chance to talk about the Reaper capabilities and game play. Enjoy!
https://www.youtube.com/watch?v=fauQbmOXHh0
Pilot Name: REDSTEELDRAGON
E-mail: redsteeldragon@gmail.com
Friday, May 17, 2013
Headbanz
So my daughter has this game called Headbanz. It's a simple kids game in which you put this funky blue headband on your head, which is secured with the rivet type dot and slot clipping you'd find on a truckers ball cap. At the front of this headband, is this slot for sticking a card.
From there on out you have small hourglass timer which runs about sixty seconds. The idea being to ask a bunch of questions from all the participants playing.
The end result for me, was three adults and an eight year old sitting at the table laughing at each other. My wife is sitting across the table with a card on her head displaying an ant and asking, "Am I an animal?" the response, "Yes". "Do I have four legs?" the response, "No". "Do I have two legs?" the response, "No." She gets frustrated and says "So I'm an animal, but I don't have any legs, or wings. What am I a slug, or a snail?"
This of course makes the rest of us laugh, until the time runs out and she realizes it was six legs... As you can imagine the next time it came up she wasn't as specific. "Do I have legs?" Of course the irony was, it was an octopus, so it didn't help her any.
Overall this is a fun and fast game. It's cheap too at about $17.00. It's good for a fun family game and it's good to get the analytical side of our brains moving. There is also an adult version which I might look into (also cheap at under $20.00). I can imagine an evening of nonsense ensuing!
Kids Version: http://www.hedbanz.com/
Adult Version at Amazon: http://www.amazon.com/Spin-Master-Games-20039121-HedBanz/dp/B004C4YVGO/ref=sr_1_3?ie=UTF8&qid=1368821730&sr=8-3&keywords=headbanz
Thursday, May 16, 2013
First Hawken Video!
So I finally got around to posting a video about Hawken last night on youtube. I'm hoping this is the first of many to come so keep your eyes peeled for more. My intention is to play with my Reaper mech and talk about some of the strategies in future mechs, and then expand to my CT-Recruit and Rocketeer.
Pilot Name: REDSTEELDRAGON
E-mail: redsteeldragon@gmail.com
Tuesday, May 14, 2013
FarCry 3 Fun
So I found myself playing FarCry 3 last night instead of posting up some videos of Hawken with a bit of commentary. I did finally get the voice and game audio to mix using MSI Afterburners free software, but it took some effort and some tweaking to make a game file which wasn't 18 GB of massive video.
After getting the video quality cranked down some, I decied I would do some in game recording of FarCry 3 since I was playing it.
Please enjoy what I decided to post!
https://www.youtube.com/watch?v=VuT2kBZczgA
https://www.youtube.com/watch?v=DVEStNQqfyU
https://www.youtube.com/watch?v=62i6DkmexHY
https://www.youtube.com/watch?v=zKz2UAIcxFc
So I found myself playing FarCry 3 last night instead of posting up some videos of Hawken with a bit of commentary. I did finally get the voice and game audio to mix using MSI Afterburners free software, but it took some effort and some tweaking to make a game file which wasn't 18 GB of massive video.
After getting the video quality cranked down some, I decied I would do some in game recording of FarCry 3 since I was playing it.
Please enjoy what I decided to post!
https://www.youtube.com/watch?v=VuT2kBZczgA
https://www.youtube.com/watch?v=DVEStNQqfyU
https://www.youtube.com/watch?v=62i6DkmexHY
https://www.youtube.com/watch?v=zKz2UAIcxFc
Monday, May 13, 2013
Downtime...
I haven't had enough time to play lately. Life can get that way. Also I've been spending some of my saddle time with the PC trying to find a free way to make live commentary videos. I think I've almost got it sorted out, and I'll be able to avoid purchasing a program like Fraps.
When I get going I plan on doing some videos which talk about the Hawken garage, what the mech classes are like, item customization and finally appearance customization's. After that I'll probably do some live game play videos and you can hear me grunt every time my Reaper mech gets hit with a TOW Rocket.
In the meantime, I haven't had a chance to play on the new Facility map either. I'm eager to see what that map will be like. You can check out the map overview on youtube here: https://www.youtube.com/watch?feature=player_embedded&v=FdK0H3egTWE&t=14
I haven't had enough time to play lately. Life can get that way. Also I've been spending some of my saddle time with the PC trying to find a free way to make live commentary videos. I think I've almost got it sorted out, and I'll be able to avoid purchasing a program like Fraps.
When I get going I plan on doing some videos which talk about the Hawken garage, what the mech classes are like, item customization and finally appearance customization's. After that I'll probably do some live game play videos and you can hear me grunt every time my Reaper mech gets hit with a TOW Rocket.
In the meantime, I haven't had a chance to play on the new Facility map either. I'm eager to see what that map will be like. You can check out the map overview on youtube here: https://www.youtube.com/watch?feature=player_embedded&v=FdK0H3egTWE&t=14
Tuesday, May 7, 2013
Hawken - Open Beta
May 7th, 2013
Already Immersed
So I’ve
been playing Hawken off and on for about the last two months (maybe less, I
dunno). Enough time to get used to the
patterns of combat and understand how the flow of battle goes on each map at least. And I figured it was about time to put down
my thoughts on the game.
Hawken
is a fast paced, action packed FPS game with great physics, and game
mechanics. As the game developers
release new items for sale using Hawken Points, or Meteor Credits, it’s obvious
they consider all their new submissions and how they will effect combat on the
field. Whether it’s rocket turrets,
blockades, or radar scramblers, the deployable items all have a real usable
function and you won’t feel cheated when you blow your points/credits on
them.
The use
of Meteor Credits (real world money) will sport your mech upgraded hardware to
increase its offensive, defensive, or mobility capacity. That said you don’t need to spend money to
get these types of items. All the items
you can buy which augment your abilities can all be purchased by using Hawken
Points. These points are gained by
simple gameplay. The points are
different each match, but usually I get about a hundred per match I play. Also, if you get achievements, you get bonus
points based on the goal you met. All in
all, I think this is the fairest way I’ve seen a free to play game
operate. This isn’t pay to win, it’s pay
to make my mech look different. I put
ten dollars into painting my Reaper Mech, and changing the parts out on my
CT-Recruit Mech so it’s not so blah.
There
are essentially three types of mechs on the field, class A, class B, and class
C. Think of them as small, medium and
large. As you can imagine the smaller
class A mechs have greater mobility, but also have less armor. Class C, just the opposite with greater armor
and less mobility. I find that having
several mechs is a good thing for a player.
One, you don’t get bored with a certain style of play, and two, it can
effect your teams success on the field of battle. If your team is getting hammered by a couple
of Sharpshooters, using a Rocketeer in Siege Mode (transforms into a tank), and
a having a technician healing you may do the trick. As a Rocketeer you can bombard their perch
from a distance causing them to dodge, and avoid fire. This will stop them from pestering your other
team members and give them a chance.
The
high ground is important in Hawken. When
you are up higher you’ll have a better visual range of the enemies as they
approach you, but it also gives you slightly more areas to dodge fire and hide
behind objects. I have found that most
battles end up hinging on the high ground.
One side is always giving and taking it from the other. I haven’t done any data analysis on it, but I
have a feeling that he who holds the high ground the longest wins…
The
game types are pretty standard. Team
Death Match, Missile Defense, Siege, and Death Match. Team DM and DM pretty much speak for
themselves.
·
In Team DM you kill the other guy with the help
of your comrades in arms. The key to
this gameplay mode is sticking together.
With your groups combined firepower you can drop any mech within a few
moments. You start to die when you stray
off the path.
·
Missile Defense is basically holding your ground
at three missile silos and seeing how long you can retain at least two of the
three. As you gain possession of a silo
it starts to bombard the enemy base. 3000
hit points later the enemy base (or your own) is toast. If I had advice, stick to two silos and don’t
try to hold all three.
·
Siege is different animal. A match of siege can last quite a while with
two skilled teams. You send your mechs
out into the field to gather energy and bring it back to your base. After you gather enough energy your launch a
battleship which goes to beat up the enemy base. The catch… is the Anti-Aircraft missile silo
in the middle of the field. After you
launch your battleship, you have to hold the silo. If you don’t your battleship is going to get
smoked before it ever reaches the enemy base.
The whole battle hinges on holding that AA silo.
·
Death Match speaks for itself. It’s an all-out free for all, without any
friends to lean on. Personally, this is
more of an endgame type of gameplay. If
you go out there with low rank and low end gear, you had better be an ace game
player. Otherwise you won’t have a good
time…
Technically
the game is still in open beta, but it’s pretty clear the basics of the game
are well established. I think they just
want to give themselves time to roll out more items, more mechs, paint designs
and maps. That way no one can accuse
them of launching without enough content.
There are also some interesting
possible features coming. Of particular
interest are maps which have a completely destructible environment. I know this is still under development, but
it could really be a game changer. Demo
video here: https://www.youtube.com/watch?v=jkHHRox88aU
Overall,
I really enjoy this game and if you are an FPS fan, I think you’ll dig it, even
if it’s out of the norm because of the giant robot aspect. Though Hawken is still in Beta, I score it 8 out
of 10. What I think Hawken needs is more
maps, more items, and the ability to outfit a mech with alternate weapon
types. I don’t see this happening
though, since it would change the way you buy mechs and possibly how you spend
your money on the game.
Game Site: https://www.playhawken.com//
My Pilot name:
REDSTEELDRAGON
See you online!
Saturday, May 4, 2013
Neverwinter - Open Beta
Completion
of Blacklake District
May 4th, 2013
After
completing the missions throughout the Blacklake District, I wanted to
summarize my experience. At this point my character (Human,
Warrior/Guardian) is level 9, and I've got a good feel for his strengths. I have yet to die in a fight so I would say
it hasn't been overly difficult. I did
skip over the one recommended group mission I
found, but that was because I didn't feel like dealing with it. I have the intention of getting together with
my brother soon, who is also playing and has a newly created rogue on the same
server (Dragon).
Playing in Blacklake was fun, and
it balanced out the back and forth nature of the quests by making them
relatively short. I didn't feel like I
was running all over the place for just a couple points of XP and doing the
mission grind. The storyline seemed good
enough, and I didn't feel lost at any point.
Enemies progressively got harder, and I think if I'd wanted to grind a
few more out, I could have easily walked away with level 10 instead of 9.
I'm more comfortable with the points structure for my
ability tree as well. I feel I have a
better grasp on what it's purpose is and how to use it. I kept my points in my base abilities and
decided to focus on them. At least
before I venture into using alternate skills.
I would say I am still enjoying the game.
The game still has a relative score of 6 out of 10 for me,
but it is drawing me in and pulling me
away from my other current love, Hawken.
Thursday, May 2, 2013
Neverwinter
– Open Beta
May 2, 2013
First
Impressions, Level 1-5
I chose to take a relatively easy
course in my open beta character selection, a human warrior, Guardian
class. I figured this would give me the
best chance to take a beating and get to know the games mechanics and combat
dynamics.
The story starts off with a shipwreck
on the shores of Neverwinter. This is
not very original and I can name two more games that start the same way, Age of
Conan, and Path of Exile. But with that
lack of originality aside, you run straight into the simple tutorial and almost
immediate combat.
Any experienced MMORPG player will
have no issue managing the controls of the game and understanding the
combat. So far I’ve seen that combat is
based more on action than strategy.
Quick fingers and well-timed use of skills are essential and it reminds
me of my first game play in Age of Conan, which I believe pioneered this style
of combat in an MMO.
After journeying through the first
introduction and storyline portion of the game, you find yourself in the city
of Neverwinter itself. The city is
crowded with buildings and feels a bit claustrophobic, but its vivid colors make
up for some of the crowding.
Graphically, it reminds me of an updated World of Warcraft by some of
its styling and color use.
As you continue your storyline
progress the use of the games pathing system really comes into its own. It uses a sparkly magic like path along the
ground which leads you to your next objective in quest you are working on. Keep in mind when following this path that you
should be sure to look around. You don’t
want to get so focused on the path and miss a treasure chest or secret entry
off to the side (not to mention some monster).
Neverwinter obviously has its roots
in the Dungeons and Dragons world, but it hasn’t felt like it yet for me. Other than the name of the game, it feels
like a split from the class system I would have expected from Neverwinter. If you come to this game expecting it to be
like Neverwinter Nights 1 and 2, you may be disappointed.
Though I’ve reached level 5 now, I
haven’t had to group with anyone to complete any missions. Instances have been manageable on my own and
I’ve only had to use health potions twice.
Neverwinter’s free to play format
limits your character slots to two, but since I only have one character for
now, it hasn’t felt limiting. As you
walk through the city you get to see lots of shiny bobbles which Zen points
could buy you. This is obviously a
selling tactic, but since the game is free to play I can’t fault them for that.
The Foundry is going to be
interesting to see in the long run as well.
It allows for player created content, instances and missions to be
created and played. I haven’t tried it
yet, but I look forward to it!
Overall I think the game plays well
and I haven’t run into any glitches.
Admittedly my PC hardware is really decent, but I don’t think the game
will graphically overpower the average PC gamers system. For my first impression rating, I’ll give the
game a decent 6 out of 10. It hasn’t
blown me away with any new innovations as of yet, but the gameplay is
intuitive, the HUD is simple and the storyline has some potential. PERFECT WORLD has a lot of games to manage at
once, so I hope they have the staff to manage this one properly.
Game Website: http://nw.perfectworld.com/
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